A few teams endeavor to make a different plan and advancement stage, where user research feeds into full-fidelity designs which are then displayed to an Agile improvement teams for usage. Be that as it may, such a solid separation between design and development looks suspiciously similar to a Waterfall model looks suspiciously like a Waterfall display. Cascade techniques, which accentuate clear division of stages, are dangerous and prompt low achievement rates. Spry systems look to decrease or dispense with wasteful aspects in the Waterfall display by expanding joint effort and keeping colleagues adjusted all through the item improvement cycle.
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Scrum by Jeff Sutherland