Bodystorming | Glossary

Definition:

Bodystorming is a technique which is an improvisation of brainstorm based on interaction and movement of body. The idea is to imagine the product exists and act as though it would be used. It is experiencing virtually the product which is an idea through an improvised artefacts and physical activities envision a solution. The idea behind this is to get people up and moving, trying things out with own body, rather sitting around a table and just discussing with the abstract idea.

This is a User Experience Design (UXD) technique a proper user-centered method carried out by the designers as well as the users of the the final product. Ideal to design physical spaces used to design physical products and software. Bodystorming should be one of the first steps taken in the problem definition stage .

Further Reading:

https://en.wikipedia.org/wiki/Bodystorming
https://methods.18f.gov/discover/bodystorming

Hypothesis | Glossary

Definition:

Hypothesis is a proposed explanation of a theory or supposition that is provisionally accepted in order to interpret certain events or phenomena which provides guidance for further investigation. This may be proven correct or wrong  capable of refutation.

Hypothesis comes from greek word ‘hupothesis’ means “to put under” or “to suppose”. In ancient age is referred to a summary of the plot of a classical drama. Scientific Hypothesis is a trial solution to a problem often called an guess where swift conclusion is drawn on available data as it provides suggested outcome based on the evidence which is held as probable or tentative while accepting the fact that it lacks material for a greater degree of certainty. Working Hypothesis is provisionally accepted as a basis for further research constructed as a statement of expectations a conceptual framework in qualitative research.

 

Further Reading:

https://en.wikipedia.org/wiki/Hypothesis
http://www.businessdictionary.com/definition/hypothesis.html