GUIs with Glue | Glossary

Definition:

Another practical Agile requirement tip is to first prototype UIs and UI navigation in collaboration with clients, using paper, pen, sticky notes, and so forth. This well-known techniques goes by names, created by Luke Hohmann “GUIs with Glue”. In this techniques, we represent web pages and windows on large sheets of paper with small blue sheets on them to convey the information and pink sticky notes to represent the UI of the product.

To quickly model navigation between web pages or windows, sketch a UML statechart  diagram on the sheet, where the states represent the windows or pages, and the transition events showcase the UI navigation gestures. For example: Clicking a Button

Further Reading:

Book: Agile and Iterative Development: A Manager’s Guide by Craig Larman

Glossary

LeSS/ LeSS Huge | Glossary

Definition:

LeSS is a lightweight, Agile framework for scaling Scrum to more than one team. It was born from the experiences of Agile leaders Bas Vodde and Craig Larman, who saw an opportunity to shorten time to market and improve product quality by scaling Scrum beyond the individual team level. LeSS Huge builds on the LeSS framework by optimizing for eight or more teams. As a result, LeSS Huge introduces several new concepts and challenges for managing large-scale backlogs. These are requirement areas, area product backlogs, and area product owners.

LeSS Huge applies to products with “8+” teams. Avoid applying LeSS Huge for smaller product groups as it will result in more overhead and local optimizations. All LeSS rules apply to LeSS Huge, unless otherwise stated. Each Requirement Area acts like the basic LeSS framework.

LeSS HUge framework is ideal for:

Hierarchy view — Ideal for a product owner to see high-level business goals.

Priority view — Ideal for team members to manage their individual backlog items.

Further Reading:

Large Scale Scrum by Bas Vdde and Craig Larman