The Industries of the Future | Book Series

Overview: 

In The Industries of the Future, Ross provides a “lucid and informed guide” (Financial Times) to the changes coming in the next ten years. He examines the fields that will most shape our economic future, including robotics and artificial intelligence, cybercrime and cybersecurity, the commercialization of genomics, the next step for big data, and the impact of digital technology on money and markets. In each of these realms, Ross addresses the toughest questions: How will we have to adapt to the changing nature of work? Is the prospect of cyberwar sparking the next arms race? How can the world’s rising nations hope to match Silicon Valley with their own innovation hotspots? And what can today’s parents do to prepare their children for tomorrow?

Ross blends storytelling and economic analysis to show how sweeping global trends are affecting the ways we live. Sharing insights from global leaders—from the founders of Google and Twitter to defense experts like David Petraeus—Ross reveals the technologies and industries that will drive the next stage of globalization. The Industries of the Future is “a riveting and mind-bending book” (New York Journal of Books), a “must read” (Wendy Kopp, Founder of Teach for America) regardless of “whether you follow these fields closely or you still think of Honda as a car rather than a robotics company” (Forbes).

Author:  

Alec Ross

Published In:

07 February 2017

Creative Agility Tools | Book Series

Overview: 

Innovative new products now require a seamless integration of software, art, user experience and often hardware design in order to be successful. Products like the Nest ™ thermostats have taken the market by storm with their simplicity, beauty and deep functionality. In order to compete organizations need to foster greater collaboration among disparate disciplines so that the synthesis of their work creates a greater sum. This book contains 100+ proven practices to do just that, for both cross-discipline teams and organizations. These practices originated for use in the video game industry but have over the past 40 years been refined and adopted by innovative companies outside the video game industry. The book helps teams and organizations:

– Improve how cross-discipline teams execute on a day-to day basis

– Overcome barriers to becoming great teams

– Facilitate change and engagement though improved coaching and leadership

– Respect and aide the personal growth of developers

– Stream-line iterations

– Guide projects and manage risk

– Raise the quality bar throughout the organization

– Enhance your company’s environment for developers

Author:  

Clinton Keith and Grant Shonkwiler

Published In:

04 December 2018