Conditions of Satisfaction | Glossary

Definition:

For whole release as well as feature or story there are conditions of satisfaction which helps to define the story acceptance. Development team can’t successfully deliver the business wants unless conditions of satisfaction for a story are agreed up front.

The Customer team should “speak with one voice”, if team is getting different requirement from different stakeholders, team needs to push back  and put off the story until there is a firm list of business satisfaction conditions. The best way go understand customer’s requirements is to talk with the customer face to face. These conditions are based on key assumptions and decisions made by customer for a story coming with a high-level acceptance criteria for each story.

Discussing conditions of satisfaction helps identify risk and increases the team’s confidence in writing and correctly estimating all of the task that are needed to complete the story

Further Reading:

Book: AGILE TESTING A Practical Guide for Testers and Agile Teams
Book: Effective Software Project Management by Robert K. Wysocki

Bandwagon Effect | Glossary

Definition:

The Bandwagon Effect is a psychological phenomenon in which people do something primarily because other people are doing it, regardless of their own beliefs, which they may ignore or override. In a meeting when someone disagrees to an idea initially but decides to get along with the group is an good example of “bandwagon effect”. People assume that if everyone else is going along with something, their own reservation is silly or miss-informed, and they don’t want to look stupid in front of the group. This group thinking isn’t a individual failure but an human failure.

The bandwagon effect has wide implications, but is commonly seen in meetings, group discussion as an  employee’s behaviour.

Feature Reading:

Book: The Art of Doing Twice the Work in Half the Time by Jeff Sutherland
https://en.wikipedia.org/wiki/Bandwagon_effect