GRASP | Glossary

Definition:

GRASP is a design pattern in object-oriented software development used to assign responsibilities for different modules of code.

As a tool for software developers, GRASP provides a means to solve organizational problems and offers a common way to speak about abstract concepts. The design pattern sets responsibilities for objects and classes in object oriented program design.

Further Reading:

Book: Applying UML and Patterns by Craig Larman

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