Empirical Process Control | Glossary

Definition

Empirical Process Control is a core Scrum principle, and stands distinguished from other Agile frameworks. It’s not a process or a technique for building products, but is a framework within which various processes and techniques can be employed.

With Empirical Process Control, the scope of the product and the processes aren’t fixed overall. Instead, a small, shippable slice of the product is created, inspected and adapted to the way it’s going to be built. Measures of transparency are also allowed to enable clarity in inspection.

Further Reading

  • “Introduction to Empirical Processes and Semiparametric Inference” (book), by Michael R. Kosorok.

Design Pattern | Glossary

Definition

Design Patterns are an essential support of Agile Development. The enable the emergent design to emerge in Agile projects. Previously thought of as ‘Design Up-Front’ technique, they are often used in Agile projects to determine variations that are discovered over time. It is important for development organizations to be critical of the systems they create, and make them invulnerable to business priorities, technologies, market pressures and changing requirements.

A Design Pattern offers systematic naming, motivation and explanation of general design problems in systems that are object-oriented. It offers a description of the problem, the solution and when to apply it. It also gives hints of implementation and requisite examples.

Further Reading

  •  “Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series)” (book), by Erich Gamma