Bandwagon Effect | Glossary

Definition:

The Bandwagon Effect is a psychological phenomenon in which people do something primarily because other people are doing it, regardless of their own beliefs, which they may ignore or override. In a meeting when someone disagrees to an idea initially but decides to get along with the group is an good example of “bandwagon effect”. People assume that if everyone else is going along with something, their own reservation is silly or miss-informed, and they don’t want to look stupid in front of the group. This group thinking isn’t a individual failure but an human failure.

The bandwagon effect has wide implications, but is commonly seen in meetings, group discussion as an  employee’s behaviour.

Feature Reading:

Book: The Art of Doing Twice the Work in Half the Time by Jeff Sutherland
https://en.wikipedia.org/wiki/Bandwagon_effect

Bodystorming | Glossary

Definition:

Bodystorming is a technique which is an improvisation of brainstorm based on interaction and movement of body. The idea is to imagine the product exists and act as though it would be used. It is experiencing virtually the product which is an idea through an improvised artefacts and physical activities envision a solution. The idea behind this is to get people up and moving, trying things out with own body, rather sitting around a table and just discussing with the abstract idea.

This is a User Experience Design (UXD) technique a proper user-centered method carried out by the designers as well as the users of the the final product. Ideal to design physical spaces used to design physical products and software. Bodystorming should be one of the first steps taken in the problem definition stage .

Further Reading:

https://en.wikipedia.org/wiki/Bodystorming
https://methods.18f.gov/discover/bodystorming